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The Legend of Zelda and Philosophy_ I Link Therefore I Am - Luke Cuddy [123]

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of evil

map of

mythology of

as Platonic ideal

social structure in

as utopia

identity

numerical

and physical continuity

problems of

and psychological continuity

and soul

idyll

“immanent,”

immortality, problems of

Impa

interpretation

and community

difficulty of

process of

Jenkins, Henry

Johnson, Steven

Juul, Jesper

Kant, Immanuel

Critique of Judgement

on good will

on “transcendental,”

Kierkegaard, Søren

King of Kong (movie)

Kuhn, Thomas S.

Lacan, Jacques

on dyads

Lakatos, Imre

language, levels of order in

language game

Latour, Bruno

Laboratory Life

Lee, Kwan Min

Legend of Zelda

acquiring tools in

as aesthetic experience

AHA! moments in

appeal of

arrows in

as art

authorship of

bombs in

bosses in

as chain of conditions

characters in, functions of

as communication game

contradictions in

and death

destiny in

distances in, logical and physical

diversity of play styles in

dualism in

dungeon bosses in

environment in

evil in

and existentialism

fan communities of

features of

female characters in

feminist criticisms of

fight against evil in

as formulaic

freeplay in

game list of

gamer control in

good and evil in

growth in

hugeness of

identity issues in

immanence in

interpretive process for

items in, functions of

as language game

levels and screens in

as linear

“looking” at

looped time in

music of

myth of

no game clock in

objects in, functions of

obstacles and effort in

order of games in, question of (see also timelines in, fan debates on)

original

owls in

and paidia play

parallel worlds in

philosophical questions about

place-names in

and player-generated goals

plot holes in

prostitution in

and reality

repetition in

save game in

split timeline in

story of

sword in

theodicy for

timelines in

fan debates on

and geography

transcendence in

as translucent

virtual space in

Leibniz, Gottfried

Lewis, David

Link

appearance of

and consciousness

controlling other bodies

and death

goal of

heroism of

as infinite

ladder of

as landscaper

lifespan of

meaning of name

movement of

and player, relationship between

repetition of

and will-to-power

Link’s Awakening

A Link to the Past

arrows in

bombs in

exploring items in

swords in

Locke, John

Essay Concerning Human Understanding

logotherapy

Lord of the Rings

ludus game

Lynch, Kevin

machimima movies

Mackie, J.L.

Magic

Majora’s Mask

accumulation of items in

controlling flow of time in

existential crisis in

glitch in

Link’s transformation in

nonrepetition in

ocarina in

Pierre in

and religion

rupees in

Skull Kid in

three-day cycle in

time in, as material

the uncanny in

Mao Zedong

Mario Brothers

massively multiplayer online games, (MMOs)

master morality

meaning of life, role of

mental modules

mereological essentialists

Metallica

Midna

The Minish Cap

and religion

social structure in

Utopia in

Miyamoto, Shigeru

Miyamoto Framework

More, Thomas

Utopia

Mouse Trap

multiverse

Murray, Bill

Mumford, Lewis

“myth of woman,”

Navi

Nayru

Neville, Henry

The Isle of Pines

Nietzsche, Friedrich

The Gay Science

on power

Thus Spoke Zarathustra

Nintendo Dream Magazine

Nintendo NSider online forums

Nintendo Wii

Ocarina of Time

freeplay in

glitch secret in

growth in

and identity issues

and multiple timelines

time in

Ockham, William of

Ockham’s razor

Oracle of Ages

Oracle of Seasons

paidia game

Pan

Panofsky, Erwin

panoptic experience

Parkes, Graham

Phantom Hourglass

and identity issues

philosophy

AHA! moments in

philosophy of science, on evidence

Plantinga, Alvin

Plato

Meno

model of mind

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