The Legend of Zelda and Philosophy_ I Link Therefore I Am - Luke Cuddy [123]
map of
mythology of
as Platonic ideal
social structure in
as utopia
identity
numerical
and physical continuity
problems of
and psychological continuity
and soul
idyll
“immanent,”
immortality, problems of
Impa
interpretation
and community
difficulty of
process of
Jenkins, Henry
Johnson, Steven
Juul, Jesper
Kant, Immanuel
Critique of Judgement
on good will
on “transcendental,”
Kierkegaard, Søren
King of Kong (movie)
Kuhn, Thomas S.
Lacan, Jacques
on dyads
Lakatos, Imre
language, levels of order in
language game
Latour, Bruno
Laboratory Life
Lee, Kwan Min
Legend of Zelda
acquiring tools in
as aesthetic experience
AHA! moments in
appeal of
arrows in
as art
authorship of
bombs in
bosses in
as chain of conditions
characters in, functions of
as communication game
contradictions in
and death
destiny in
distances in, logical and physical
diversity of play styles in
dualism in
dungeon bosses in
environment in
evil in
and existentialism
fan communities of
features of
female characters in
feminist criticisms of
fight against evil in
as formulaic
freeplay in
game list of
gamer control in
good and evil in
growth in
hugeness of
identity issues in
immanence in
interpretive process for
items in, functions of
as language game
levels and screens in
as linear
“looking” at
looped time in
music of
myth of
no game clock in
objects in, functions of
obstacles and effort in
order of games in, question of (see also timelines in, fan debates on)
original
owls in
and paidia play
parallel worlds in
philosophical questions about
place-names in
and player-generated goals
plot holes in
prostitution in
and reality
repetition in
save game in
split timeline in
story of
sword in
theodicy for
timelines in
fan debates on
and geography
transcendence in
as translucent
virtual space in
Leibniz, Gottfried
Lewis, David
Link
appearance of
and consciousness
controlling other bodies
and death
goal of
heroism of
as infinite
ladder of
as landscaper
lifespan of
meaning of name
movement of
and player, relationship between
repetition of
and will-to-power
Link’s Awakening
A Link to the Past
arrows in
bombs in
exploring items in
swords in
Locke, John
Essay Concerning Human Understanding
logotherapy
Lord of the Rings
ludus game
Lynch, Kevin
machimima movies
Mackie, J.L.
Magic
Majora’s Mask
accumulation of items in
controlling flow of time in
existential crisis in
glitch in
Link’s transformation in
nonrepetition in
ocarina in
Pierre in
and religion
rupees in
Skull Kid in
three-day cycle in
time in, as material
the uncanny in
Mao Zedong
Mario Brothers
massively multiplayer online games, (MMOs)
master morality
meaning of life, role of
mental modules
mereological essentialists
Metallica
Midna
The Minish Cap
and religion
social structure in
Utopia in
Miyamoto, Shigeru
Miyamoto Framework
More, Thomas
Utopia
Mouse Trap
multiverse
Murray, Bill
Mumford, Lewis
“myth of woman,”
Navi
Nayru
Neville, Henry
The Isle of Pines
Nietzsche, Friedrich
The Gay Science
on power
Thus Spoke Zarathustra
Nintendo Dream Magazine
Nintendo NSider online forums
Nintendo Wii
Ocarina of Time
freeplay in
glitch secret in
growth in
and identity issues
and multiple timelines
time in
Ockham, William of
Ockham’s razor
Oracle of Ages
Oracle of Seasons
paidia game
Pan
Panofsky, Erwin
panoptic experience
Parkes, Graham
Phantom Hourglass
and identity issues
philosophy
AHA! moments in
philosophy of science, on evidence
Plantinga, Alvin
Plato
Meno
model of mind