The Legend of Zelda and Philosophy_ I Link Therefore I Am - Luke Cuddy [124]
The Republic
theory of forms
Platonic Forms
‘woman as Idea’
play
modes of
and secrecy
Popper, Karl
presence
Proust, Marcel
rationalists
religion
and politics
triangular structures in
Ring of Gyges
Rosenstein, Leon
Royle, Nicholas
Sahasrala
Sartre, Jean-Paul
Nausea
Schelling, F.W.J.
Schiller, Friedrich
Schivelbusch, Wolfgang
Schopenhauer, Arthur
Second Life
as opaque
semantic fields
Sheik
simplicity
difficulty of defining
as relative
The Simpsons (TV show)
The Sims
Sisyphus
slave morality
slippery slope fallacy
Socrates
on justice
spaces of flows
critique of
spaces of places
Spinoza, Baruch
Stalin, Josef
Starcraft
stereotypes
as logically harmful
as morally harmful
Streetfighter
Super Mario Brothers.
linearity of
warp zones in
Tennyson, Alfred Lord
Tetra
Tetris
Thales
Theocritus
theodicy
game-making
soul-making
3D view
Tolkien, J.R.R.
“transcendent,”
transcendental subject
Triforce
of Courage
and moderation
neutrality of
of Power
and religion
of Wisdom
Twilight Princess
goddesses in
and identity issues
Twinrova sisters
two-world structure
underdetermination
utopia
and beauty
as physical
and religion/spirituality
van Gogh, Vincent
Starry Night
videogames
confinement of
and culture
destinations in
freeplay in
and imagination
instruction manuals for
parallel time structures in
as predesigned choices
subcultures of
tension in, of place and flow
as translucent
triangular relations in
violence in
warping in critique of
Virgil
Walton, Kendall
willing suspension of disbelief
will
and consciousness
as free
will-to-power
Wind Waker
Ballad of Gales
caring about characters in
emotional responses to
graphic style of
and identity issues
Link in
and panorama
skill in
tension in, of place and flow
time and geography in
virtual ocean in
warping in
World Map in
Wittgenstein, Ludwig
The Wizard of Oz
women, subordination of
women’s portrayals, and real world
Wood, David
The Deconstruction of Time
Woolgar, Steve
Laboratory Life
World of Warcraft
Wright, Will
Yosemite National Park
Yu-Gi-Oh
Zelda, Princess
characteristics of
consistency of
as different characters
disguised
as feminine ideal
original
as passive
as Sheik
as wise
Zelda Classic
zeldawiki.org
1
I acknowledge the existence of other Zelda games—like the ones for the CDi (not developed by Nintendo)—but I think it would be safe to say that the list above covers the games of primary importance to the franchise.
2
Plato, “The Meno” in Baird and Kaufmann, Ancient Philosophy (New Jersey: Prentice Hall, 2003), p. 167.
3
All screenshots were captured by the authors of the chapters in which they appear. Part opening images were captured and rendered by the editor.
4
Samuel Taylor Coleridge, “Biographia Literaria,” Selected Poetry and Prose of Coleridge (New York: Random House, 1951).
5
Noël Carroll, The Philosophy of Horror (New York: Routledge, 1990).
6
Kendall Walton, Mimesis as Make-Believe (Harvard University Press, 1990).
7
“Fearing Fictions,” Journal of Philosophy 75:1 (1978).
8
Plato, The Collected Dialogues of Plato (Princeton University Press, 1961), lines 439b-e.
9
Jerry Fodor, The Modularity of Mind (MIT Press, 1983).
10
Torben Grodal, Moving Pictures (Oxford University Press, 1997).
11
For an assessment of Zelda itself as art, see Chapter 12 in this volume.
12
Kwan Min Lee “Presence, Explicated,” Communication Theory 14 (2004), p. 27.
13
Manuel Castells, The Rise of the Network Society (Malden: Blackwell, 1996), p. 412.
14
Wolfgang Schivelbusch, The Railway Journey: The Industrialization of Time and Space in the Nineteenth Century (University of California Press, 1986), p. 38.
15
Everything