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The Legend of Zelda and Philosophy_ I Link Therefore I Am - Luke Cuddy [124]

By Root 407 0
in

The Republic

theory of forms

Platonic Forms

‘woman as Idea’

play

modes of

and secrecy

Popper, Karl

presence

Proust, Marcel

rationalists

religion

and politics

triangular structures in

Ring of Gyges

Rosenstein, Leon

Royle, Nicholas

Sahasrala

Sartre, Jean-Paul

Nausea

Schelling, F.W.J.

Schiller, Friedrich

Schivelbusch, Wolfgang

Schopenhauer, Arthur

Second Life

as opaque

semantic fields

Sheik

simplicity

difficulty of defining

as relative

The Simpsons (TV show)

The Sims

Sisyphus

slave morality

slippery slope fallacy

Socrates

on justice

spaces of flows

critique of

spaces of places

Spinoza, Baruch

Stalin, Josef

Starcraft

stereotypes

as logically harmful

as morally harmful

Streetfighter

Super Mario Brothers.

linearity of

warp zones in

Tennyson, Alfred Lord

Tetra

Tetris

Thales

Theocritus

theodicy

game-making

soul-making

3D view

Tolkien, J.R.R.

“transcendent,”

transcendental subject

Triforce

of Courage

and moderation

neutrality of

of Power

and religion

of Wisdom

Twilight Princess

goddesses in

and identity issues

Twinrova sisters

two-world structure

underdetermination

utopia

and beauty

as physical

and religion/spirituality

van Gogh, Vincent

Starry Night

videogames

confinement of

and culture

destinations in

freeplay in

and imagination

instruction manuals for

parallel time structures in

as predesigned choices

subcultures of

tension in, of place and flow

as translucent

triangular relations in

violence in

warping in critique of

Virgil

Walton, Kendall

willing suspension of disbelief

will

and consciousness

as free

will-to-power

Wind Waker

Ballad of Gales

caring about characters in

emotional responses to

graphic style of

and identity issues

Link in

and panorama

skill in

tension in, of place and flow

time and geography in

virtual ocean in

warping in

World Map in

Wittgenstein, Ludwig

The Wizard of Oz

women, subordination of

women’s portrayals, and real world

Wood, David

The Deconstruction of Time

Woolgar, Steve

Laboratory Life

World of Warcraft

Wright, Will

Yosemite National Park

Yu-Gi-Oh

Zelda, Princess

characteristics of

consistency of

as different characters

disguised

as feminine ideal

original

as passive

as Sheik

as wise

Zelda Classic

zeldawiki.org

1

I acknowledge the existence of other Zelda games—like the ones for the CDi (not developed by Nintendo)—but I think it would be safe to say that the list above covers the games of primary importance to the franchise.

2

Plato, “The Meno” in Baird and Kaufmann, Ancient Philosophy (New Jersey: Prentice Hall, 2003), p. 167.

3

All screenshots were captured by the authors of the chapters in which they appear. Part opening images were captured and rendered by the editor.

4

Samuel Taylor Coleridge, “Biographia Literaria,” Selected Poetry and Prose of Coleridge (New York: Random House, 1951).

5

Noël Carroll, The Philosophy of Horror (New York: Routledge, 1990).

6

Kendall Walton, Mimesis as Make-Believe (Harvard University Press, 1990).

7

“Fearing Fictions,” Journal of Philosophy 75:1 (1978).

8

Plato, The Collected Dialogues of Plato (Princeton University Press, 1961), lines 439b-e.

9

Jerry Fodor, The Modularity of Mind (MIT Press, 1983).

10

Torben Grodal, Moving Pictures (Oxford University Press, 1997).

11

For an assessment of Zelda itself as art, see Chapter 12 in this volume.

12

Kwan Min Lee “Presence, Explicated,” Communication Theory 14 (2004), p. 27.

13

Manuel Castells, The Rise of the Network Society (Malden: Blackwell, 1996), p. 412.

14

Wolfgang Schivelbusch, The Railway Journey: The Industrialization of Time and Space in the Nineteenth Century (University of California Press, 1986), p. 38.

15

Everything

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