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Design of Everyday Things - Norman, Don [134]

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and; definition of faucets and; intentions of actions and; natural; principle of; relation of to visibility; seven stages of action and; telephones and; unnatural, design and; user-centered design and; visibility and

Mares, G. C.

Materials, psychology of

Math anxiety

Mayall, W. H.

McClelland, J. L.

McCloskey, M.

McGurrin, F.

Meisler, S.

Memory: for arbitrary things; associative nature of; capacity; computer; conspiracy against; critical, decisions based upon; through explanation; faulty nature of; frame theory of; improvement; as knowledge in the head; as knowledge in the worldload, reduction of; long-term; as maintenance of experiences; for meaningful relationships; multiple exposure theory of; overgeneralization and; overloading of; propositional encoding theory of; retrieval; schema theory of; semantic networks theory of; short-term; thought and

Mental model: definition of; design model as; to explain the observable; power ofsystem image; taught helplessness and; user’s model as

Miller, D. T.

Miller, G. A.

Miller, J.

Miller, J. G.

Miyata, Y.

Mnemonics

Modularization

Moran, T.

Morris, N. M.

Motorcycle(s): Lego; memory for meaningful relationships and

Multiple exposure theory

Mycielska, K.

Naive psychology; naive physics and

Narrow structures

National Transportation Safety Board

Nelson, T.

Newell, A.

Newton, I.

Nickerson, R. S.

Norm theory

Norman, D. A.

Odyssey (Homer)

Off the leash (cartoon)

Olsen, K.

Oral tradition, rhyming constraints and

Outline processors

Oven(s)mental model ofmicrowave

Panati, C.

Papanek, V.

Paradox, of technology

Parallel distributed processing

Park, W. B.

Parker, S.

Patterson, R.

Perception: direct; principles of; of the world

Perrow, C.

Petroski, H.

Pew, R. W.

Physics, naive

Poetry, rhyming constraints and

Postal codes, memory overload and

Pribram, K.

Prizes

Projector(s): gulf of execution and; Leitz; seven stages of action and; user problems in threading; visibility and

Propositional encoding

Radio(s): clock, “human engineered” to simplify operation; complexity curve of in history of; design of; gulf of evaluation and; switches for

Raij, D.

Reason, J. T.

Refrigerator(s): conceptual models of; gulf of evaluation and

Rehearsal, definition of

Reminding

Repetition

Response compatibility

Rhyming, constraints of

Richards, J. T.

Roitsch, P. A.

Rosenberg, D.

Rouse, W. B.

Rubin, D. C.

Rucker, E.

Rumelhart, D. E.

Rybczynski, W.

Safety systems, design problems of

Sanders, A. F.

Schank, R. C.

Schema theory

Schoonard, J.

Scissors

Seatbelts

Seligman, M. E. P.: learned helplessness

Semantic networks

Seven stages of actionas design aid

Sewing machines: gulf of evaluation and; mental model of

Shallow structures

Shneiderman, B.

Sholes, C. L.

Short-termmemory: consciousprocessing and; limitations of

Sidetone, definition of

Silverstein, M.

Simon, H. A.

Sink, eleven basic parts of

Sloan, S.

Slovic, P.

Smith, D. C.

Soloway, R. M.

Sommer, R.

Sound; warning

Standardization

Stevens, A.

Stove(s): arbitrary arrangement of controls on; burners; designer’s clients may not be users; gulf of evaluation and; incomprehensible design of; natural mappings of controls

Strub, H.

Structure(s): deepinternal reliance on; meaningful; of memory; narrow; shallow; of tasks; visible; wide

Suchman, L.

Superstition, false causality as basis of

Switches: affordances andarrangement of; constraints and; soft; visibility and

Symmetry, mirror-image of human body

System image

Tasks: automation of; changing nature of; goals and intentions not well specified; structure of; transforming difficult into simple

Technology: computer, still in young stages; control and; feedback andparadox of; reminder devices and; self-blame for difficulties with; standardization and; U-shaped curve in development of; visibility and

Telephone(s): access numbers; complexity curve in history of; forces working against evolutionary design and; functions of; of the future; good design of; hold button; mapping problems and; poor design of; usability

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